Chasm worlds
Creating a world
Run chasm new <name> and answer the bootstrap questions. Here are some
example configurations to inspire you.
Milliways
The humourous universe parallel to the Hitchhiker’s Guide to the Galaxy, and the characters therein. There are occasionally puzzles to solve that may require the use of nearby items.
Genre: sci-fi humour · Tone: dry observational wit · Rule: Infinite improbability means the absurd is not just possible but statistically necessary · Start: Arthur’s Bedroom
The Sunken Quarter
A fog-shrouded coastal district where the tide brings in things best left in the deep.
Genre: historical-fantasy horror · Tone: grim-wry · Rule: The Drowned King’s bell tolls at midnight. Those who hear it are marked. · Start: The Forge, Anchor Street
1920s London
The setting is 1920s Southwest London — Barnes, Putney, Richmond. The Thames is nearby. A few creatures have escaped from the Underworld.
Genre: gritty urban fantasy · Tone: terse, realist, occasional outrageous comedy · Rule: The boundary between London and the Underworld thins at the river. · Start: Putney Bridge Station
Pirate world
An adventure game set in a pirate world.
Genre: adventure · Tone: immersive, conversational · Rule: The sea remembers every ship that sank. · Start: The Drunken Gull, Port Royal